Du bist nicht angemeldet.

Lieber Besucher, herzlich willkommen bei: Amateurfilm-Forum. Falls dies dein erster Besuch auf dieser Seite ist, lies bitte die Hilfe durch. Dort wird dir die Bedienung dieser Seite näher erläutert. Darüber hinaus solltest du dich registrieren, um alle Funktionen dieser Seite nutzen zu können. Benutze das Registrierungsformular, um dich zu registrieren oder informiere dich ausführlich über den Registrierungsvorgang. Falls du dich bereits zu einem früheren Zeitpunkt registriert hast, kannst du dich hier anmelden.

Tiger

Registrierter Benutzer

Beiträge: 230

Dabei seit: 7. August 2016

Hilfreich-Bewertungen: 60

  • Private Nachricht senden

21

Dienstag, 16. Mai 2017, 21:01

Sieht aufn ersten Blick sehr geil aus :D

Ich hab grad noch ne andere Baustelle, wenn die fertig ist, muss ich das mal in Ruhe analysieren...

Azakzertron

Registrierter Benutzer

Beiträge: 7

Dabei seit: 17. Mai 2017

  • Private Nachricht senden

22

Donnerstag, 18. Mai 2017, 11:38

Coole sachen mit Fusion

Automatisator

Registrierter Benutzer

  • »Automatisator« ist der Autor dieses Themas

Beiträge: 8

Dabei seit: 16. April 2017

Hilfreich-Bewertungen: 1

  • Private Nachricht senden

23

Donnerstag, 25. Mai 2017, 20:42

Hier Shockwave mit Partikel :)



Spoiler Spoiler



{
Tools = ordered() {
Shape_End = Shape3D {
NameSet = true,
Inputs = {
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 3, },
["SurfaceSphereInputs.ObjectID.ObjectID"] = Input { Value = 7, },
["SurfaceConeInputs.ObjectID.ObjectID"] = Input { Value = 6, },
["Transform3DOp.Translate.Z"] = Input { Value = 4.92423123950242, },
["Transform3DOp.Rotate.X"] = Input { Value = -90, },
Shape = Input { Value = FuID { "SurfaceCylinderInputs" }, },
["MtlStdInputs.Diffuse.Opacity"] = Input { Value = 0, },
["MtlStdInputs.ReceivesLighting"] = Input { Value = 0, },
["MtlStdInputs.ReceivesShadows"] = Input { Value = 0, },
["MtlStdInputs.MaterialID"] = Input { Value = 4, },
["SurfaceCylinderInputs.Radius"] = Input { Value = 2.17021276595745, },
["SurfaceCylinderInputs.Height"] = Input { Value = 0.12, },
["SurfaceCylinderInputs.BottomCap"] = Input { Value = 1, },
["SurfaceCylinderInputs.TopCap"] = Input { Value = 1, },
["SurfaceCylinderInputs.ObjectID.ObjectID"] = Input { Value = 4, }
},
ViewInfo = OperatorInfo { Pos = { 605, 115.5 } },
},
Wave1_1 = pEmitter {
ID = 191,
NameSet = true,
EnabledRegion = TimeRegion { { Start = 0, End = 151.9999 } },
CustomData = {
Settings = {
[1] = {
Tools = ordered() {
Shape3D2_1_4 = Shape3D {
Inputs = {
["SurfacePlaneInputs.Width"] = Input { Value = 0.055 },
["SurfaceTorusInputs.ObjectID.ObjectID"] = Input { Value = 99 },
["Transform3DOp.Scale.X"] = Input { Value = 1000 },
["SurfaceCylinderInputs.Height"] = Input { Value = 0.01 },
["SurfacePlaneInputs.Lighting.Nest"] = Input { Value = 1 },
["Transform3DOp.Rotate.Y"] = Input { Value = -61.9047619 },
["SurfaceConeInputs.ObjectID.ObjectID"] = Input { Value = 98 },
["MtlStdInputs.MaterialID"] = Input { Value = 19 },
["Transform3DOp.Rotate.X"] = Input { Value = 6.6666667 },
["Transform3DOp.Translate.X"] = Input { Value = 46.4185739946133 },
["SurfaceCylinderInputs.Radius"] = Input { Value = 0.025 },
["SurfaceCylinderInputs.SubdivisionLevelBase"] = Input { Value = 12 },
["SurfaceCylinderInputs.StartSweep"] = Input { Value = 226.2857143 },
["SurfaceSphereInputs.ObjectID.ObjectID"] = Input { Value = 17 },
["SurfaceCylinderInputs.Lighting.Nest"] = Input { Value = 1 },
["SurfaceCylinderInputs.Lighting.IsAffectedByLights"] = Input { Value = 0 },
["SurfaceCylinderInputs.ObjectID.ObjectID"] = Input { Value = 97 },
["Transform3DOp.Rotate.RotOrder"] = Input { Value = FuID { "YXZ" } },
["SurfaceIcoInputs.ObjectID.ObjectID"] = Input { Value = 100 },
["Transform3DOp.Rotate.Z"] = Input { Value = 84.2857143 },
["Transform3DOp.Translate.Z"] = Input { Value = -42.9435657490944 },
["Transform3DOp.Translate.Y"] = Input { Value = -58.598037582211 },
Shape = Input { Value = FuID { "SurfaceCylinderInputs" } },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 12 }
},
CtrlWZoom = false,
ViewInfo = OperatorInfo { Pos = { -11110, -3415.5 } },
CustomData = {
}
}
}
},
}
},
Inputs = {
["MeshRegion.WindingRayDirection"] = Input { Value = 3, },
["LineRgn.Start.Z"] = Input { Value = 33.0516432, },
["BezierRgn.Polyline"] = Input {
Value = Polyline {
},
},
["ParticleStyleBitmap.Animate"] = Input { Value = 2, },
["BitmapRgn.Channel"] = Input { Value = 1, },
["MeshRegion.WindingRule"] = Input { Value = FuID { "Odd" }, },
["LineRgn.End.Z"] = Input { Value = 5.7276996, },
["ParticleStyleBitmap.Gain"] = Input { Value = 1.3, },
RandomSeed = Input { Value = 15631, },
Number = Input {
SourceOp = "Wave1_1Number",
Source = "Value",
},
LifespanVariance = Input { Value = 10, },
VelocityControls = Input { Value = 1, },
Velocity = Input {
SourceOp = "Wave1_1Velocity",
Source = "Value",
},
AngleZ = Input { Value = 90, },
RotationControls = Input { Value = 1, },
Style = Input { Value = FuID { "ParticleStyleBlob" }, },
Region = Input { Value = FuID { "RectRgn" }, },
["ParticleStyle.ColorControls"] = Input { Value = 1, },
["ParticleStyle.ColorVariance"] = Input { Value = 1, },
["ParticleStyle.AlphaLow"] = Input { Value = -1, },
["ParticleStyle.AlphaHigh"] = Input { Value = 1, },
["ParticleStyle.ColorOverLifeControls"] = Input { Value = 1, },
["ParticleStyle.ColorOverLife"] = Input {
Value = Gradient {
Colors = {
[0] = { 0.943785200185466, 0.940371520600006, 1, 0.792 },
[1] = { 0.212969207510884, 0.213333333333333, 0.206972962197334, 0 }
}
},
},
["ParticleStyle.SizeControls"] = Input { Value = 1, },
["ParticleStyle.Size"] = Input { Value = 0.005, },
["ParticleStyle.SizeToVelocity"] = Input { Value = 0.0001, },
["ParticleStyle.SizeOverLife"] = Input {
SourceOp = "Wave1_1SizeoverLife",
Source = "Value",
},
["ParticleStyle.FadeControls"] = Input { Value = 1, },
["ParticleStyle.FadeIn"] = Input { Value = 0.08, },
["ParticleStyle.FadeOut"] = Input { Value = 0.2, },
["ParticleStyle.BlurOverLife"] = Input {
SourceOp = "Wave1_1BluroverLife2D",
Source = "Value",
},
["SphereRgn.Translate.Z"] = Input { Value = 0.5, },
["SphereRgn.Size"] = Input { Value = 1, },
["ParticleStylePointCluster.SubPixelRendered"] = Input { Value = 1, },
["RectRgn.Translate.Z"] = Input { Value = -0.762526155228384, },
["RectRgn.Width"] = Input { Value = 1, },
["RectRgn.Height"] = Input { Value = 1, }
},
ViewInfo = OperatorInfo { Pos = { 550, 181.5 } },
},
Wave1_1Number = BezierSpline {
SplineColor = { Red = 233, Green = 206, Blue = 78 },
NameSet = true,
KeyFrames = {
[0] = { 1000000, RH = { 0.333333333333333, 666666.666666667 }, Flags = { Linear = true } },
[1] = { 0, LH = { 0.666666666666667, 333333.333333333 }, Flags = { Linear = true } }
}
},
Wave1_1Velocity = BezierSpline {
SplineColor = { Red = 246, Green = 164, Blue = 7 },
NameSet = true,
KeyFrames = {
[0] = { 1.8, RH = { 0.333333333333333, 1.2 }, Flags = { Linear = true } },
[1] = { 0, LH = { 0.666666666666667, 0.6 }, Flags = { Linear = true } }
}
},
Wave1_1SizeoverLife = LUTBezier {
KeyColorSplines = {
[0] = {
[0.00352112676056338] = { 0.548387096774194, RH = { 0.334071630864449, 0.548399863433672 }, Flags = { Linear = true } },
[0.995172639072221] = { 0.548425396752627, LH = { 0.664622134968335, 0.548412630093149 }, RH = { 0.996781759381481, 0.698950264501751 }, Flags = { Linear = true } },
[1] = { 1, LH = { 0.99839087969074, 0.849475132250876 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 192, Green = 128, Blue = 64 },
NameSet = true,
},
Wave1_1BluroverLife2D = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
[1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 192, Green = 128, Blue = 64 },
NameSet = true,
},
pAvoid1_1 = pAvoid {
ID = 129,
Inputs = {
["BezierRgn.Polyline"] = Input {
Value = Polyline {
},
},
["RectRgn.Width"] = Input { Value = 30, },
["RectRgn.Height"] = Input { Value = 20, },
Input = Input {
SourceOp = "Wave1_1",
Source = "Output",
},
Distance = Input { Value = 0.178723404255319, },
Strength = Input { Value = 1.49787234042553, },
Region = Input { Value = FuID { "MeshRegion" }, },
["MeshRegion.MeshInput"] = Input {
SourceOp = "Shape_End",
Source = "Output",
}
},
ViewInfo = OperatorInfo { Pos = { 715, 181.5 } },
},
pTurbulence1_3 = pTurbulence {
ID = 13,
Inputs = {
XStrength = Input { Value = 8, },
YStrength = Input { Value = 8, },
ZStrength = Input { Value = 1, },
StrengthOverLife = Input { Value = 1, },
StrengthOverLifeLUT = Input {
SourceOp = "pTurbulence1_3StrengthoverLifeLUT",
Source = "Value",
},
Density = Input { Value = 2.12765957446809, },
Input = Input {
SourceOp = "pAvoid1_1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 935, 181.5 } },
},
pTurbulence1_3StrengthoverLifeLUT = LUTBezier {
KeyColorSplines = {
[0] = {
[0.0211267605633803] = { 0.338709677419354, RH = { 0.354639200483527, 0.452540589403434 }, Flags = { Linear = true } },
[0.992957746478873] = { 0.0265172225259707, LH = { 0.26273817927644, 0.264759679823176 } }
}
},
SplineColor = { Red = 192, Green = 128, Blue = 64 },
NameSet = true,
},
pRender1 = pRender {
Inputs = {
["_MotionBlurWarning"] = Input { Disabled = true, },
GlobalOut = Input { Value = 110, },
Width = Input { Value = 1280, },
Height = Input { Value = 720, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
OutputMode = Input { Disabled = true, },
IntegrationMethod = Input { Value = FuID { "RK4" }, },
["MaterialID.MaterialID"] = Input { Value = 1, },
["ObjectID.ObjectID"] = Input { Value = 1, },
Input = Input {
SourceOp = "pTurbulence1_3",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 1045, 181.5 } },
},
Merge3D1 = Merge3D {
Inputs = {
SceneInput1 = Input {
SourceOp = "pRender1",
Source = "Output",
},
SceneInput2 = Input {
SourceOp = "Camera3D1",
Source = "Output",
},
SceneInput3 = Input {
SourceOp = "Shape_End",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 1155, 181.5 } },
},
Camera3D1 = Camera3D {
Inputs = {
["Transform3DOp.Translate.Z"] = Input { Value = 28.3772041378951, },
PerspFarClip = Input { Value = 102.6630769, },
AoV = Input { Value = 26.7312839460007, },
FLength = Input { Value = 25, },
["Stereo.Mode"] = Input { Value = FuID { "Mono" }, },
FilmGate = Input { Value = FuID { "BMD_URSA_4K_16x9" }, },
ApertureW = Input { Value = 0.831496062992126, },
ApertureH = Input { Value = 0.467716535433071, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 5, },
["MtlStdInputs.MaterialID"] = Input { Value = 3, },
},
ViewInfo = OperatorInfo { Pos = { 1155, 115.5 } },
},
Renderer3D1 = Renderer3D {
Inputs = {
GlobalOut = Input { Value = 110, },
Width = Input { Value = 1280, },
Height = Input { Value = 720, },
Depth = Input { Value = 3, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
SceneInput = Input {
SourceOp = "Merge3D1",
Source = "Output",
},
CameraSelector = Input { Value = FuID { "Camera3D1" }, },
RendererType = Input { Value = FuID { "RendererOpenGL" }, },
["RendererOpenGL.Channels.Nest"] = Input { Value = 1, },
["RendererOpenGL.Channels.RGBASS"] = Input { Value = 1, },
["RendererOpenGL.TransparencySorting"] = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { 1265, 181.5 } },
},
ColorCorrector1 = ColorCorrector {
Inputs = {
WheelTintAngle1 = Input { Value = -0.461925108322001, },
WheelTintLength1 = Input { Value = 0.316622222222222, },
MasterRGBContrast = Input { Value = 0.995744680851064, },
ColorRanges = Input {
Value = ColorCurves {
Curves = {
{
Points = {
{ 0, 1 },
{ 0.4, 0.2 },
{ 0.6, 0 },
{ 1, 0 }
}
},
{
Points = {
{ 0, 0 },
{ 0.4, 0 },
{ 0.6, 0.2 },
{ 1, 1 }
}
}
}
},
},
HistogramIgnoreTransparent = Input { Value = 1, },
Input = Input {
SourceOp = "Renderer3D1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 1430, 181.5 } },
},
SoftGlow2 = SoftGlow {
CtrlWZoom = false,
Inputs = {
Threshold = Input { Value = 0.01, },
XGlowSize = Input { Value = 1.27659574468085, },
ColorScale = Input { Value = 1, },
Input = Input {
SourceOp = "ColorCorrector1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 1595, 181.5 } },
}
},
ActiveTool = "SoftGlow2"
}

Automatisator

Registrierter Benutzer

  • »Automatisator« ist der Autor dieses Themas

Beiträge: 8

Dabei seit: 16. April 2017

Hilfreich-Bewertungen: 1

  • Private Nachricht senden

24

Dienstag, 10. Oktober 2017, 05:06



:)

Tiger

Registrierter Benutzer

Beiträge: 230

Dabei seit: 7. August 2016

Hilfreich-Bewertungen: 60

  • Private Nachricht senden

25

Dienstag, 10. Oktober 2017, 22:31

sehr geil :D

hast mal probiert, die Würfel noch an Partikel zu nageln und mit leicht turbulentem Wind anzutreiben? Könnte ich mir noch recht lustig vorstellen..

Social Bookmarks